The Genestealer Cults erupt from the shadows in a tide of mutated acolytes, turncoat soldiery and predatory xenos monsters. They employ ambush and subterfuge to outmanoeuvre their enemies, turning industrial mining equipment and repurposed civilian vehicles into potent weapons of rebellion against the hated Imperial oppressors. Propaganda, mind control and assassination are all weapons in their arsenal. Irredeemably corrupted by Tyranid gene-taint, the cults fight with the coordination of swarming insects and the zealotry of true believers, convinced that they are freedom fighters whose heroic efforts will earn them divine rewards. In truth, they are agents of destabilisation and anarchy – living weapons seeded behind enemy lines to spread, multiply and undermine Humanity’s fight against the encroaching Tyranid hive fleets. As the Genestealer Cults raise their wyrm-form icons above the blazing skylines of ever more Imperial planets, it becomes apparent that this ghastly plan is working all too well…
This glorious book contains pages of background and rules for the Genestealer Cults – the insurgent vanguard of the Tyranid Hive fleets. Learn all about the lifecycle of a cult, and how they worm their way into Imperial society, sowing discontent and leading rebelious uprisings in order to soften the planet's defences for the arrival of the Great Devourer.
Inside this 112-page hardback book, you'll find:
- In-depth background and lore on the Genestealer Cults, how they take over planets and prepare them for the Great Devourer, plus their infestation of Chalnath. - Rousing artwork that will inspire your cults to acts of exemplary sedition - All the rules you need to play your Genestealer Cults army, including 22 datasheets covering every unit from the Reductus Saboteur to the lowly Acoylte and venerated Patriarch - A full suite of rules for playing Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, plus rules for following the Path to Ascension, letting you foster your very own Cult uprising - An 'Eavy Metal miniatures showcase full of lovingly painted Genestealer Cults miniatures.
Plus, ensure your traps go off without a hitch with a token sheet for use in games of Warhammer 40,000 that comes with 21 ambush tokens and a 9" range ruler
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '