From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters.
Get the ultimate guide to House Cawdor. This 136-page hardback book features the definitive history of the House and rules for fielding the eight different types of fighters available to House Cawdor – Word-Keepers, Priests, Firebrands, Deacons, Cawdor Brethren, Redemptionist Brethren, Bonepickers, and Zealots. It's ideal for fans of House Cawdor or anyone who wants to delve deeper into the dark side of the underhive.
Inside this book you will find:
– House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda.
– House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots.
– Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda.
– Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.
– Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron – the Noble House that backs the House of Faith.
– Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain.
– Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies.
– House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.
– Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.
This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '