At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage, an Ark of Omen and its attendant Balefleet erupt from the warp to shatter the balance of the conflict.
Thrown into a desperate fight for survival amidst a furious three-way war, the T'au are driven to take desperate measures. Their fighting retreat sees them forced to make planetfall on a world that O'Shovah vowed never to set foot upon again. With all other options exhausted, and foes closing in on all sides, the T'au begin a hit-and-run battle amongst the lifeless wastes and eerie ruins of Arthas Moloch itself.
Entangled by the galactic machinations of Vashtorr the Arkifane and his unholy servants, overrun by bellowing greenskin hordes and threatened by dark and insidious powers from beyond the veil, O’Shovah may face his final doom. Will aid reach him in time? Will the servants of the Dark Gods secure their diabolical prize? Or will this conflict reach an altogether darker and stranger end?
In this 104-page hardback book, you'll find:
– The ongoing narrative of Warhammer 40,000, with galaxy-shaking implications for the T’au – An inspiring showcase of photography and battle scenes, featuring the armies fighting on Arthas Moloch – Additional rules for using five factions in Boarding Actions – T’au Empire, Asuryani and Ynnari, Drukhari, Harlequins, and Adepta Sororitas – Rules for playing Dark Depths games set in the unmapped underbelly of a space hulk, allowing you to mix-and-match eight board layouts – Rules for playing Multiplayer Missions for three-to-four players, including 12 new missions
With this book, you will also receive a code to unlock Arks of Omen: Farsightcontent in Warhammer 40,000: The App.
You will need a copy of the Warhammer 40,000 Core Rules andArks of Omen: Abaddon to use the contents of this book.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '